Tutorial, by a noob for noobs.. hehe x]
I’ll be writing these tutorials based on what I know (which are probably true) and might not be perfect.
Please do use tutorials for references, but not depth studying..
1. Class Override – extends
Lets look at this part of OOHUD.uc
class OOHUD extends OOActor;
class means that we are going to refer to this ‘class’
OOHUD is the name of the class, which should be the same as the name of the file.uc
extends points which class overrides with this class
OOActor is the class which extends points at
Halt! whats Override?
it means to copy every single thing from the class, into the class I am coding
the Copied class is the Parent, the Pasted class is the Child
var string A;
var int B;
var(Variable) float C;
var bool D;
var means variable..(derp) this is very basic stuff so I won’t make further explanations..
to input value,
the value and type must compromise
1.f means 1 in float value
in Unreal Script, placing .f at the end of the value is used to indicate values with decimals
var array<int> Z;
Z = 1;
Z = 2;
this is also quite simple stuff..
3. Default Properties
A = 25;
DefaulProperties makes sense by its name.
if A=25; is in DefaultProperties,
A is always 25 when your UDK starts
YUPP Menu, tutomap and stage1 map … kina complete?
(just the map, no events nothing)
i used MouseInterface for the menu
and hand-made(..?) script for the game itself :D
its been long since i hav not created a proper game
i found this UDK very impressive [although its free] and tried my best to create a game
I first started off creating my own character in 3ds Max
as u can see, i created bones to make custom animations.. (y am i sayin this? LOL)
then i unwrapped .. ( found it easier to unwrap compared to human models.. Zzzzz )
coloured it as the way i like.. in photoshop of course..
[i thought it was good.. but .. this is one WEIRD map..]
i exported it via ActorX…
and IT WORKED! ofcourse, with the custom animation!